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Projects
Audio Lead:
Kilonova

I was audio lead, sound designer, and composer for this student project, leading an audio team of 2 in an overall team of 21. Used Wwise & Unreal.

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Sound Designer & Composer:
Return to the skyway

I was the sound designer and composer for this student project, creating 100% of the audio assets and middleware systems design. Used FMOD Studio.

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Sound ReDesigns
Sound Redesign: Dishonored 2

A sound redesign of a Dishonored 2 gameplay trailer.

Sound Redesign: The Pathless

A sound redesign of a gameplay clip from The Pathless.

Sound Redesign: Destiny 2

A sound redesign of a Destiny 2 warlock ability. 100% custom recorded & synthesized sound design.

Sound Redesign: Tears of the kingdom

A sound redesign of The Legend of Zelda: Tears of the Kingdom's ascend ability. Almost entirely custom recorded & synthesized sound design.

Sound Redesign: Dark souls III

A sound redesign of the intro cutscene for the Dancer of the Boreal Valley in Dark Souls III.

Sound Redesign: Destiny 2

A sound redesign of a Destiny 2 Titan using a lightning ability to defeat enemies on a battlefield.

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